I made an entry for Ludum Dare 26. It was nice to participate because I missed the last one so I haven’t made a 48 hour game in a while. The theme this time was minimalism, so I made a game with minimalistic gameplay, you only need to press one button. The game is a horizontal shooter, but since there is only one button you have to try hard just to stay in the air, and you also have to deal with enemies. You can play Colon Right Parentheses here.
Demon Decimator is now out on Newgrounds. It is a puzzle game where you have to slide the demons into the lava to destroy them. There are many mechanics in the game to help you. This is my first puzzle game, I hope you enjoy it! It you want to read more about it please read my previous posts.
I’m making a new game, and it will be a puzzle game. No action, no shooting, just a strict puzzler. While this might seem like it’s not a big deal, it is for me because this is actually my first time trying to make a puzzle game, before I’ve mainly made shooters and platformers. Before I start talking, here is a screen shot (click for better quality), I’ll talk more about the actual game later, I’m going to talk about level design for now.
Designing a level in a puzzle game is somewhat different to what I’m used to. You have to try and make the player use their brain power to solve whatever you put in from of them, instead of making them use timing or skill like I usually do. Personally I find it a lot hared then making the normal games I make, but it is nice to try something new, which is why I’m doing this.
My method for actually making the level is this: I think of one main idea and make it into a puzzle, or make small sections of the puzzle at a time, and add them all together in the end. For example in the screenshot of the game I’m working on now above this, you have to get the characters to fall in the lava. They both start at the top, and the only place that they can get to the magma from is the bottom centre. It is easy to get one character in the right place, but the hard part is getting the second one in. You need to get one in and then help the second character in with the first. This is the main idea I had while making this level, and I just kept trying until I got something that I felt fit my idea.
I hope someone under stood that and I’m not just rambling, and that anyone who read this isn’t bored to death. Sorry if you just want to hear about the games, not just how I make them, but next time it will be about the game, I promise! Trailer and more about this game will come in the coming weeks, so stay tuned.
This is just a quick video that shows some of my progress in the game I am currently developing, Fluunix. It shows how the player moves and what the game will look like, thought graphics will be improved before it is released. It also shows off the automatic tiling I coded in, because I was to lazy to tile the game, I made the walls automatically tile themselves. This will save me a lot of time in the future when I am designing levels.
This is just a preview and does not reflect the quality of the finished game.
A screenshot from my new game ShootDodgeCry, click the picture or title to play it! You play as an lone space ship in the middle of an asteroid field, battling with a variety of aliens. Pixel style graphics and classic high score based gameplay. Get stronger with many powerful powerups. There are also random lasers! Hope you enjoy it!
This is one of the shorter projects that I made while learning to code with AS3. I learned a lot while making it, like writing text, random chances, timers, and using classes better. I almost know everything I need to know to make the games I usually make, but I’ll still be making short projects for the time being.