Tag Archive | Fluunix

Fluunix is Out Now!

It’s been a while, but Fluunix is out now!  Click here to play it.


Fluunix Trailer

Made a gameplay trailer for Fluunix.  Went with the same style trailer that I used for the Pixel Man games.  It shows off a lot of gameplay, including the new “survival” levels, where you have to survive continuous attacks from enemies for a set amount of time.

[youtube http://www.youtube.com/watch?v=jywlmbEHLNI&w=640&h=360%5D

The game is coming together well, and I’m basically done most of the art and coding, now I have to make music and polish it with menu’s.  Might also make a final boss fight at the end of the game, but I’m still thinking of ideas for that.  The game will be out in a few weeks I think.

Fluunix Development: Random Enemies

[youtube http://www.youtube.com/watch?v=rOk1PYRL0R0&w=640&h=360%5D

This is just a random video of me testing a potential enemy for my upcoming game Fluunix.  All the enemies are little devil like creatures and the one in this video is really weird.   I wonder if it has ever been done before.  It fires a bullet at you, but you have to worry even if you are far away.  No matter how far away you are, it fires the bullet so it will hit you in half a second.  This is why in the video, some bullets are barely moving, and some rush off the screen.  I like it, and might keep it, but will probably lower the time it takes the bullet to reach you.

This wasn’t even on purpose, I was just trying to get the bullet to fire at the player, and it just happened.  I might also use this code for a homing land mine, one that speeds up when it is close to you and slows down when it is far away.  What do you think of this.

Fluunix Development: Graphics and Movement

[youtube https://www.youtube.com/watch?v=aNbJy-a-a4Y&feature=player_detailpage%5D

This is just a quick video that shows some of my progress in the game I am currently developing, Fluunix.  It shows how the player moves and what the game will look like, thought graphics will be improved before it is released.  It also shows off the automatic tiling I coded in, because I was to lazy to tile the game, I made the walls automatically tile themselves.  This will save me a lot of time in the future when I am designing levels.


This is just a preview and does not reflect the quality of the finished game.