Fluunix Trailer

Made a gameplay trailer for Fluunix.  Went with the same style trailer that I used for the Pixel Man games.  It shows off a lot of gameplay, including the new “survival” levels, where you have to survive continuous attacks from enemies for a set amount of time.

The game is coming together well, and I’m basically done most of the art and coding, now I have to make music and polish it with menu’s.  Might also make a final boss fight at the end of the game, but I’m still thinking of ideas for that.  The game will be out in a few weeks I think.


Fluunix Development: Random Enemies

This is just a random video of me testing a potential enemy for my upcoming game Fluunix.  All the enemies are little devil like creatures and the one in this video is really weird.   I wonder if it has ever been done before.  It fires a bullet at you, but you have to worry even if you are far away.  No matter how far away you are, it fires the bullet so it will hit you in half a second.  This is why in the video, some bullets are barely moving, and some rush off the screen.  I like it, and might keep it, but will probably lower the time it takes the bullet to reach you.

This wasn’t even on purpose, I was just trying to get the bullet to fire at the player, and it just happened.  I might also use this code for a homing land mine, one that speeds up when it is close to you and slows down when it is far away.  What do you think of this.

Super Pixel Man+ Update

I updated Super Pixel Man+ to make it less unfair.  To get it you just need to download the game again.  This update includes:

  • Bigger sight radius so you are less blind
  • Save states, “K” to save and “L” to load

There were also a few updates that I didn’t mention in the past, before the date of this post and they were:

  • Red spikes so you know the they are not stairs
  • Less health for the first boss
  • Easier to jump down stairs
  • Bug fixed

Fluunix Development: Graphics and Movement

This is just a quick video that shows some of my progress in the game I am currently developing, Fluunix.  It shows how the player moves and what the game will look like, thought graphics will be improved before it is released.  It also shows off the automatic tiling I coded in, because I was to lazy to tile the game, I made the walls automatically tile themselves.  This will save me a lot of time in the future when I am designing levels.


This is just a preview and does not reflect the quality of the finished game.

Super Pixel Man Void Featured on Newgrounds!

Super Pixel Man Void Featured on Newgrounds!


Super Pixel Man Void got featured on Newgrounds!  Awesome!

ShootDodgeCry a space survival shooter!

ShootDodgeCry is now out!

ShootDodgeCry a space survival shooter!

A screenshot from my new game ShootDodgeCry, click the picture or title to play it!  You play as an lone space ship in the middle of an asteroid field, battling with a variety of aliens. Pixel style graphics and classic high score based gameplay. Get stronger with many powerful powerups.  There are also random lasers!  Hope you enjoy it!

This is one of the shorter projects that I made while learning to code with AS3.  I learned a lot while making it, like writing text, random chances, timers, and using classes better.  I almost know everything I need to know to make the games I usually make, but I’ll still be making short projects for the time being.

News from Pixelulsar will be here!

That is me.  Decided to make this to post all my news and game update!