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Hyper Pixel Man

Click here to play in browser for free!  Hyper Pixel Man is a lightning fast action platformer with 1-Bit pixelated graphics! Play 36 levels while jumping from platform to platform and dodging spikes, saws, bullets, and explosions. There are two ways to play, with unlimited lives or with a limited number of lives, I recommend unlimited but some people play with limited lives anyways.

If you follow me on Twitter, you may recognize the game from screenshots I posted a while back, sorry it took so long.

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Ludum Dare 26

I made an entry for Ludum Dare 26.  It was nice to participate because I missed the last one so I haven’t made a 48 hour game in a while.  The theme this time was minimalism, so I made a game with minimalistic gameplay, you only need to press one button.  The game is a horizontal shooter, but since there is only one button you have to try hard just to stay in the air, and you also have to deal with enemies. You can play Colon Right Parentheses here.

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Demon Decimator is now out!

Click Here to Play!

Demon Decimator is now out on Newgrounds.  It is a puzzle game where you have to slide the demons into the lava to destroy them.  There are many mechanics in the game to help you.  This is my first puzzle game, I hope you enjoy it!  It you want to read more about it please read my previous posts.

Fluunix is Out Now!

It’s been a while, but Fluunix is out now!  Click here to play it.

ShootDodgeCry a space survival shooter!

ShootDodgeCry is now out!

ShootDodgeCry a space survival shooter!

A screenshot from my new game ShootDodgeCry, click the picture or title to play it!  You play as an lone space ship in the middle of an asteroid field, battling with a variety of aliens. Pixel style graphics and classic high score based gameplay. Get stronger with many powerful powerups.  There are also random lasers!  Hope you enjoy it!

This is one of the shorter projects that I made while learning to code with AS3.  I learned a lot while making it, like writing text, random chances, timers, and using classes better.  I almost know everything I need to know to make the games I usually make, but I’ll still be making short projects for the time being.