Fluunix Development: Random Enemies

This is just a random video of me testing a potential enemy for my upcoming game Fluunix.  All the enemies are little devil like creatures and the one in this video is really weird.   I wonder if it has ever been done before.  It fires a bullet at you, but you have to worry even if you are far away.  No matter how far away you are, it fires the bullet so it will hit you in half a second.  This is why in the video, some bullets are barely moving, and some rush off the screen.  I like it, and might keep it, but will probably lower the time it takes the bullet to reach you.

This wasn’t even on purpose, I was just trying to get the bullet to fire at the player, and it just happened.  I might also use this code for a homing land mine, one that speeds up when it is close to you and slows down when it is far away.  What do you think of this.

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